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APOCALYPSE FRAME
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Devlog
Added commentary edition!
May 01, 2024
by
Binary Star Games
6
Hi there! I added a commentary edition of the game. This is exactly the same as v1.2 except I added 2” of margins on either side and added a bunch of red-text notes, development history, commentary...
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v1.2 released!
August 15, 2023
by
Binary Star Games
7
Hi there! v1.2 is up! I added two things: There’s now a little more on campaigns and running them. I expanded a bit on the mission prompts, changing crises into modifications on those prompts. HOPEF...
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v1.1 release! Some extremely preliminary diceless rules!
May 29, 2023
by
Binary Star Games
4
Hi there! v1.1 is out. It’s nothing big: A few clarifications in a few spots. A few typo, bad reference, and bad copy/paste fixes. Some layout normalization on Frame spreads re: right-page spacing...
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v1.0.2 is out! And a little something extra!
February 09, 2023
by
Binary Star Games
4
Hi there, v1.0.2 is out! A few more typos fixed, and the character sheet should print a little better (stuff is further from the edges). Also, have a setpiece on me! This is one I made to end out my h...
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v1.0 release! (v1.0.1 patch.)
January 27, 2023
by
Binary Star Games
5
Hi there! At long last, v1.0 is out! Featuring: A reorganized body text, with a manuscript edited by Marx Shepherd A full relayout Art by Galen Pejeau and Mykell Pledger A few minor additions and rule...
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1 year anniversary! Let's talk about v1.0.
August 09, 2022
by
Binary Star Games
5
Hi there! We’re coming up on the 1 year anniversary of APOCALYPSE FRAME v0.1 (which was also my first published game)! So let’s talk about AF v1.0, which I’ve been pretty quiet about up until no...
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Framed by the Apocalypse
August 05, 2022
by
Binary Star Games
4
If you’ve ever wanted to take a crack at making your own third-party APOCALYPSE FRAME supplement, now’s your chance! Framed by the Apocalypse , a third-party license for APOCALYPSE FRAME, is now a...
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v0.4.1 release!
August 01, 2022
by
Binary Star Games
4
Hi there! v0.4.1 is out. This should hopefully be the last update prior to v1.0. (Exciting stuff in store for v1.0, I can’t wait to show it off!) This includes: Core Backup Armaments are now less sp...
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v0.4.0 release!
April 28, 2022
by
Binary Star Games
2
Hi there! This version has a noticeable, large change to Tension, but in gameplay terms, it’s not much of a change. (It’s a good excuse to do v0.4.0 though. Double digit patch versions drive me nu...
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v0.3.9 release!
April 10, 2022
by
Binary Star Games
1
Hi there! This is a fairly minor release. Here’s the list of changes: Changed the formatting of Systems to put Support/Offensive next to the name instead of in tags. This has been a long time coming...
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Adding fari pregens!
April 03, 2022
by
Binary Star Games
2
Hi there! I just added pregen sheets for Fari , a free and open-source VTT! It’s already got a generic sheet here but this pre-fills that sheet with values for each stock model Frame, which makes it...
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v0.3.8 release! And price increase.
February 12, 2022
by
Binary Star Games
3
Hi there! As you can guess by the title, I’ve got two sets of news. I’ll start with the fun one, some minor updates. Core Updates Arc Mortar got a clause stating that its Harm isn’t reduced by a...
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How to run APOCALYPSE FRAME on roll20
January 08, 2022
by
Binary Star Games
2
(Updated 5/13/22) Hi there! Not a development log for once. This is just a thread about how to run AF online on roll20. (There’s no character sheet for roll20 yet, but making one is on my backlog.)...
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v0.3.6-7 release!
January 04, 2022
by
Binary Star Games
3
Hi there! A few minor changes now that I’m getting some new eyes on the game (and now that I’m actually playing it instead of just running). v0.3.6 was the first 3 of these only so I figured it wa...
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v0.3.5 release!
December 27, 2021
by
Binary Star Games
2
Hi there! Just released an update that covers a few things. Wording Updated wording in a few places for clarity. Thanks very much to False Idol Workshop for help with this! Tags Some changes to mostly...
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ACES HIGH released!
December 15, 2021
by
Binary Star Games
2
Hi there! At long last, ACES HIGH is out! In it you’ll find: 6 Experimental Armaments, 6 Experimental Modular Systems, and 3 Experimental Frames (which include new Integral Systems, Integral Traits...
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v0.3.3 release!
December 11, 2021
by
Binary Star Games
1
Hi there! Some minor changes prior to ACES HIGH releasing. Look and Feel Everything has been revamped a bit visually. I have a real bold font now! Fixed a few typos/similar. Armaments Grenade Launcher...
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Expansion Chat 4: The result of me pulling the rug out from under myself
November 26, 2021
by
Binary Star Games
2
Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-complete, but it needed testing - also I was r...
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v0.3.1 release!
November 05, 2021
by
Binary Star Games
1
Hi there! Based on my feedback from 0.3.0 I released a balance, metagame, and accessiblity update. Integral Traits A few Integral Traits received minor tweaks: Hairpin Controls (L1-RECON) now only wor...
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v0.3 release!
October 11, 2021
by
Binary Star Games
Hi there! As promised, v0.3 is done! This one was a more extensive change than v0.2. See the devlogs tagged as v0.2 -> v0.3 for more details on why I made any given change. Resources A third resource,...
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Thoughts about v0.2 -> v0.3: Resources, Systems, and Size
October 02, 2021
by
Binary Star Games
Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armaments and Dice post please do! But to recap...
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Thoughts about v0.2 -> v0.3: Armaments and Dice
October 01, 2021
by
Binary Star Games
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think out loud about the balance involved, an...
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Thoughts about v0.2 -> v0.3: Let's get weirder
September 29, 2021
by
Binary Star Games
1
Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying Armored Core) to get a handle on what kin...
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Slight change of plans!
September 28, 2021
by
Binary Star Games
Hi there! Sorry for the radio silence. I've been working at ACES HIGH and also preparing a different project (to be announced shortly)! ACES HIGH is basically done pre-editing in its current incarnati...
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Expansion Chat 3: Tyrants
September 14, 2021
by
Binary Star Games
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you might have noticed that Prime enemies got...
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Expansion chat 2: Campaigns
September 09, 2021
by
Binary Star Games
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moonshot Advances. Crisis Advances The idea...
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Expansion chat 1: Experimental Loadouts
September 04, 2021
by
Binary Star Games
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The supplement is going to be bundled in free...
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v0.2 release!
August 31, 2021
by
Binary Star Games
1
Hi there! As promised, I'm releasing an update to APOCALYPSE FRAME after some re-reading, testing, and thinking about the system. In addition to general cleanup, the changes are as follows: Attributes...
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Thoughts about v0.1 -> v0.2: Frame changes and enemy changes
August 26, 2021
by
Binary Star Games
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to be the number of activations on the GM T...
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Thoughts about v0.1 -> v0.2: Frame Damage and Tags
August 22, 2021
by
Binary Star Games
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were revelations I had while testing, but other...
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Thoughts about v0.1 -> v0.2: Attributes
August 15, 2021
by
Binary Star Games
Hi there! I’m going to be releasing dev logs for my process periodically. Especially as the game progresses and gets more content, it’ll probably make some decisions (in the past and future) make...
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First post! And later expectations.
August 13, 2021
by
Binary Star Games
This is the first development log post for APOCALYPSE FRAME! Thanks for taking the time to read it, and thanks so much if you've purchased/downloaded the game. Please let me know what you think! v0.1...
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