v0.3.1 release!
APOCALYPSE FRAME » Devlog
Hi there! Based on my feedback from 0.3.0 I released a balance, metagame, and accessiblity update.
Integral Traits
A few Integral Traits received minor tweaks:
- Hairpin Controls (L1-RECON) now only works on the first 4 rolled in a turn.
- It was a little too consistent with high-dice attacks.
- CQC Plating (L3-GLADIATOR) is now Riot Shielding and does the opposite - it grants +1 Armor vs Near/Far attacks.
- This is a more useful bonus overall and makes more sense given L3’s Big Shield characteristic.
- Long-Range Optics (M2-ARCHER) now allows them to extend their Far range to 3 hexes with a die/Harm penalty when no enemies are in Close/Near.
- This makes their Trait more distinct from the Scoped add-on and lets them have something no other Frame has.
Integral and Modular Systems
I made a few changes to Systems based on two observations: longer-range Systems are more powerful/useful than shorter-range Systems and Near/Far range area-attack Systems are very powerful.
To the first end, close-range Systems were buffed as necessary:
- Flamethrower (H2-LANCER) is now 3 Harm but has Limited.
- This makes it more distinct from Point Defense Cannons.
- Point Defense Cannons now have Piercing.
- They didn’t need much, this mostly just makes using them more reliable against shielded enemies.
- Shoulder Spear has +1 Harm (5 total).
- Reactor Backdraft has +2 instead of +1 Harm when at half or less Vigor.
- These should bring them in line with similar offerings at higher ranges.
To the second end, some various ranged area attack systems were nerfed:
- Net Launcher (H3-ANGLER) now targets one Near area instead of two.
- It was still way too good! Especially with the v0.3+ Tension/Ammo split.
- Arc Mortar is now 2 Harm instead of 3 Harm. It loses Limited but gains Piercing.
- Less harm but no Limited means you can achieve a similar effect by spending more ammo, which is fine. Piercing removal makes it a little more reliable, which is good given enemies have a chance to react to it.
- High-Explosive Missile is now Sniper Cannon and loses its area-attack potential (just deals 3 Harm).
- It was good on its own merits without that, Far-range System damage is very powerful.
Based on these changes I rearranged a few of the default layouts for Frames as well.
Armament Tags
- Focused gives +1 Harm at greater than half instead of maximum Tension.
- As per the first Other change below, Aces will be at lower than maximum Tension basically all the time.
- Mobile gives +1 Harm instead of +1 die and needs at least two moves before it kicks in.
- +1 die and just one move is too easy with how Tension works now to offset low-die Armaments. Now you have to have spent at least 1 Tension or 1 Ammo for it to be active.
- Splash does its thing on a 6 only.
- This brings it in line with, for instance, Burst.
- Incendiary now creates a fire-based Hazard instead.
- Makes it a little more distinct from Splash.
Other
- Aces stabilize at Max - 3 Tension between combats by default.
- This cuts down on first-round alpha strikes a bit (which then slows the tone of the whole combat).
- Enemy changes:
- The “main” Colossus parts (Consul Control Center, World Serpent Head) have gotten a Vigor buff. They just died too fast.
- Added a new move for Prime enemies, Purge, which lets them clear conditions.
- Some campaign changes (pacing-related changes to the various Clocks/etc around crises):
- Crisis Clocks are now 2 segments, but each clock gets cleared when one fills.
- GMs are encouraged to use a Crisis to “upgrade” a Standard Mission.
- This means a Crisis will happen roughly every 3/4 missions by default.
- Added an epub version!
As always, happy to answer any questions. Let me know!
Until next time!
Get APOCALYPSE FRAME
Buy Now$20.00 USD or more
APOCALYPSE FRAME
An Illuminated Mecha RPG.
Status | Released |
Category | Physical game |
Author | Binary Star Games |
Genre | Role Playing |
Tags | lumen, mecha, Mechs, Tabletop, Tabletop role-playing game |
More posts
- Added commentary edition!May 01, 2024
- v1.2 released!Aug 15, 2023
- v1.1 release! Some extremely preliminary diceless rules!May 29, 2023
- v1.0.2 is out! And a little something extra!Feb 09, 2023
- v1.0 release! (v1.0.1 patch.)Jan 27, 2023
- 1 year anniversary! Let's talk about v1.0.Aug 09, 2022
- Framed by the ApocalypseAug 05, 2022
- v0.4.1 release!Aug 01, 2022
- v0.4.0 release!Apr 28, 2022
- v0.3.9 release!Apr 10, 2022
Leave a comment
Log in with itch.io to leave a comment.