ACES HIGH released!


Hi there! At long last, ACES HIGH is out! In it you’ll find:

  • 6 Experimental Armaments, 6 Experimental Modular Systems, and 3 Experimental Frames (which include new Integral Systems, Integral Traits, and Build Traits).
  • Some notes on running APOCALYPSE FRAME as a campaign, including Crisis Advances (making your enemies stronger over time, including 3 new standard enemies) and Ace Advances (new benefits and functionality to improve your Aces over time).
  • Tyrants! These are dangerous prey for a Strike Team - they’re nasty boss enemies you can use for special occasions that are meant to be treated as equals. 10 Tyrants are included, as well as advice on making your own.

Best of all, it’s free to anyone who has APOCALYPSE FRAME. You’ll see it in your downloads: if you have the base game you should have ACES HIGH. This is because these are all things I wanted to be part of the core experience but would clutter up the game significantly if you’re not already at least a little familiar with it. It didn’t feel like a complete experience in the way I’d envisioned it without their inclusion. That said, each of those 3 sections is also largely independent/modular, so you can pick and choose what you’d prefer to use or not use to your satisfaction.

You can see previous devlogs about it here:

Note that between #3 and #4, v0.3 released, which caused a significant rewrite. That’s one of several reasons why it’s been so long!

Let me know what you think. Until next time!

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