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ANOINTED
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Devlog
v0.2 release!
June 22, 2023
by
Binary Star Games
1
Hi there! I’ve just released ANOINTED v0.2! This has: A revamped combat system that removes dice entirely. (You can see a preview of my initial formulation here , I changed a few things from there b...
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v0.1.4 release!
February 22, 2023
by
Binary Star Games
1
Hi there! Been awhile. I’d been iterating on ANOINTED briefly over the past 6 months or so, and thinking about it more recently because of Dungeon23/ANOINTED23. As such I’ve finally gotten enough...
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v0.1.3 released!
July 26, 2022
by
Binary Star Games
1
Hi there! I’ve released v0.1.3 of ANOINTED. This one’s mostly about combat tuning as discussed in my last post as well as more character options. I made the changes described there to staggering/u...
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v0.1.3 thoughts, area design
July 01, 2022
by
Binary Star Games
1
Hi there! Been awhile because I’ve been working on The Infected World. But I’ve been thinking about and tweaking ANOINTED in the meantime a bit. Tweaks for v0.1.3 Some general playtesting observat...
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v0.1.2 released!
April 27, 2022
by
Binary Star Games
2
Hi there! v0.1.2 is out! Some notes on what changed: Relayout to 6” x 9”, made the font a bit smaller. If I print this, it’ll be hardcover, so there’s no sense staying too constrained. Made at...
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Attributes
March 11, 2022
by
Binary Star Games
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attributes (or Approaches) are a standard LUMEN f...
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v0.1.1 released!
March 10, 2022
by
Binary Star Games
Hi there! v0.1.1 is out! Most importantly in this updates is the fact that it now has an epub release. I also tweaked a few things across the board though - typos, oddities, inconsistencies, and one o...
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