v0.1.3 released!
ANOINTED » Devlog
Hi there! I’ve released v0.1.3 of ANOINTED. This one’s mostly about combat tuning as discussed in my last post as well as more character options.
- I made the changes described there to staggering/unstaggering.
- Added and changed a bunch of keywords.
- Added a LOT of new Armaments and changed default loadouts a bit. I also introduced the concept of Variants, which is to say an Armament with a few parameters or one Attack/Maneuver changed but everything else the same.
- Spells have been split up as in that post! I also split them up into 3 categories per type (Sigil/Glyph/Inscription for Sorceries, Prayer/Invocation/Blasphemy for Incantations) which adds a little something to how they work.
- Tweaked some of the enemies, including both Major Threats in the book. (Alphonse is now pure-fighterish.)
I’m going to be working on area/exploration/etc stuff for v0.1.4 next, I was planning to include it in this one but I figure it’ll take longer (especially because I want to include a “tutorial” area) and I didn’t want to delay it further.
Until next time!
Files
anointed_amnesiac_v0.1.3_pages.pdf 6.6 MB
Jul 26, 2022
anointed_amnesiac_v0.1.3_spreads.pdf 7.6 MB
Jul 26, 2022
anointed_amnesiac_v0.1.3.epub 863 kB
Jul 26, 2022
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ANOINTED
A game of memory, discovery, and harsh tactics!
Status | In development |
Category | Physical game |
Author | Binary Star Games |
Genre | Role Playing |
Tags | lumen, souls, Souls-like, Tabletop, Tabletop role-playing game |
More posts
- v0.2 release!Jun 22, 2023
- v0.1.4 release!Feb 22, 2023
- v0.1.3 thoughts, area designJul 01, 2022
- v0.1.2 released!Apr 27, 2022
- AttributesMar 11, 2022
- v0.1.1 released!Mar 10, 2022
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