v0.1.4 release!
ANOINTED » Devlog
Hi there! Been awhile.
I’d been iterating on ANOINTED briefly over the past 6 months or so, and thinking about it more recently because of Dungeon23/ANOINTED23. As such I’ve finally gotten enough done that I’ve released a v0.1.4.
Brief list of changes:
- Defenses are all now wildly different.
- Armor is now subtractive rather than the previous situation, and all Armor now has a Poise to it.
- The old system was fine but created a bunch of weird problems.
- This gives it a little more going on than previously.
- Shields are now basically “you gain a better PD/MD/Poise while blocking, but drain stamina”.
- Dodge’s 4-5 result now lets you reroll but spend another Stamina instead of its previous thing. (Gets that good “mash dodge button” feel to it.)
- Parry now only works on a 6. Makes it way more uncertain for what you get.
- Armor is now subtractive rather than the previous situation, and all Armor now has a Poise to it.
- Stagger is way less bad than it was, now it just strips defenses.
- Rebalanced all equipment/spells/enemies based on this (and gave them little outlines so they pop a bit better). They’ll probably need another pass once I do more testing.
You can see all my ANOINTED23 stuff here! I’m making a region per day. (I’m also putting dailies on my discord.)
Until next time!
Files
anointed_amnesiac_v0.1.4.pdf 8 MB
Feb 22, 2023
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ANOINTED
A game of memory, discovery, and harsh tactics!
Status | In development |
Category | Physical game |
Author | Binary Star Games |
Genre | Role Playing |
Tags | lumen, souls, Souls-like, Tabletop, Tabletop role-playing game |
More posts
- v0.2 release!Jun 22, 2023
- v0.1.3 released!Jul 26, 2022
- v0.1.3 thoughts, area designJul 01, 2022
- v0.1.2 released!Apr 27, 2022
- AttributesMar 11, 2022
- v0.1.1 released!Mar 10, 2022
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